BOARD GAME LOUNGE AND ESCAPE ROOMS IN ST CATHARINES AND NIAGARA AREA

Board Game Lounge & Escape Rooms

Mugs N Meeples offers a great atmosphere for friends to learn something new or re-kindle a lost memory from your childhood family game nights. As technology surrounds our everyday lives, step away from the digital world and come join us. Mugs N Meeples is a board game lounge focused on bringing a fun and social atmosphere to everyone. We feature food, drinks, games, and escape rooms. We can introduce you to a new game, by helping with the setup and rules of the game. Birthdays, Team Building or Special Occasions with family and friends are always better with games! Try something new or play a classic, order a snack and a drink or two, all while having some laughs with your friends! Who's up for a game?

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New Games Night/Social Games Night

  • Mugs N Meeples Board Game Lounge and Escape Rooms 147 Saint Paul Crescent St. Catharines, ON, L2S 1N2 Canada (map)

Join us on Thursday May 31st, for the return of our Social Games Night!! We will host Social Games Night on a monthly basis and we will introduce a new game every Month!!

This Month we will feature 3 new games! Please indicate which table/game you would like to join/play in the voting and event page!

Magic Maze: (1 - 8 players, 15 min/round) Winner of the Spiel Des Jahres 2017 and a seal of excellence from The Dice Tower. After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

 

Sagrada: (1 - 4 players, 30-45 min/round) Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

Each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.

The highest scoring window artisan wins!

 

Celestia: (2 - 6 players, 30 min/round) In Celestia you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand. At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft:

If you exit, you're guaranteed the victory points that come from exploring the current city.

If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

Earlier Event: May 30
PaintNite Invades: May Edition

Now Open!!